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Devlog
Update 01102022
October 01, 2022
by
Fabi
More than a year without updates (I'm sorry so much), and now here is Updated to MonoGame 3.8.1 Fixes in beatmap search Re-added: Drop .osz file to game window Some performance improvements and design...
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Sliding things
August 12, 2021
by
Fabi
2
Hi! I am delaying the next update, this is because I am adding things that become a chain (one thing needs another thing to be implemented). As you can see in the cover pic, I'm adding sliders to `cir...
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Fixes fixes fexis
June 22, 2021
by
Fabi
This update contains: - Fixed bug when change resolution (doesn't need restart anymore) thankyoumonogame - Now custom hitsounds are ok - Timing point search is more faster (little noticeable in game)...
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MonoGame + OpenGL = <3
April 04, 2021
by
Fabi
2
Finally you can choose for DirectX 11 or OpenGL , this update is huge compared to older versions. Some fixes: - Removed audio latency in objects (20ms is a lot ), objects now move smooth - Custom Samp...
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Finally! Version 20201223 Pre Release
December 24, 2020
by
Fabi
1
#Mayor update
Finally! a new version of kyun! (This update was overdue due to not having enough time, but here it is) This Mayor Update comes with a lot of changes and improvements: - Ported to MonoGame 100% (Now u...
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Next version soon
July 17, 2020
by
Fabi
1
Well, some improvements on making this more easier (not too much) I tried to code an automapper, but it is sooooo imposible at this point Thank you for supporting *Last build*...
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More improvements | Update soon
July 28, 2019
by
Fabi
1
Ok, I still coding this and updating gitlab's repo On next update: Some fixes in input FFmpeg decoding [Much better than dll api and doesn't affect game performance] Async process (all is processed on...
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Patch 190217
March 09, 2019
by
Fabi
190217 Log - Fixed hidden mouse - !!! Fixed mouse click in Circles! mode !!! - Fixed Holders in Mania|Taiko|CTB beatmaps (notice this beatmaps pls) - Added forgotten function when kyun! request osu! b...
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Patch 190118
January 18, 2019
by
Fabi
- Fixed glitch on changing resolution - Improved VSync - Added 21:9 resolutions (Ultra-WideScreen 2560x1080) - Reduced cursor latency...
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New beta!
December 29, 2018
by
Fabi
1
New Version Last 2018 update Updates with patches, new style Major gameplay fixes And more!...
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More UI Improvements coming soon
December 20, 2018
by
Fabi
Next Beta release Soon :)...
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Next version soon
December 03, 2018
by
Fabi
This isn't dead. Next version with major fixes and interface improvements. Working on this machine: Takes a lot of time, including compiling and debugging. Thanks...
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Beatmap selector Mockup
November 01, 2018
by
Fabi
1
I'm working on revamp beatmap selector screen Is a Mockup in Ps I accept suggestions, tnx :3...
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Question
October 22, 2018
by
Fabi
#game mode
Hi, I've a little question: I'll make HitCircles with movements like this video: It works with an algorithm like this: HitObject hits at Millisecond: 1384 1 = dumb (1 second offset) 3 = Y coord (pair...
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Update 1810171500
October 17, 2018
by
Fabi
#bugfix, #osu mode, #halloween
Hi! Update 1810171500 comes with: - osu mode improvements (and bugfixes), is more playable than older versions - osu Holders judgement : counts initial hit and holding to end (with penalty if isn't h...
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kyun! server shutdown (for a while)
October 07, 2018
by
Fabi
kyun! server has experimented a DDoS attack, and the hosting provider doesn't want to give me the service anymore, anyway, you can still download via itch, hot updates will not be available for the mo...
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osu! Mode and more improvements
September 19, 2018
by
Fabi
#kyun, #osu
Version 18091900 - More osu! mode improvements (isn't finished yet, but is playable) - Catch mode now is main mode - Shaders option - Cursor - Removed some naughty glitches - "Minor changes" Pending...
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In-Game beatmap downloader
September 10, 2018
by
Fabi
#update, #beatmap
Well, I think about beatmaps I have seen several people who don't know what is "osu!", While I am programming the beatmap editor, there will be a beatmap downloader soon. Thank you for playing kyun! i...
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Update 1808281900
August 28, 2018
by
Fabi
#CatchIt
Build 1808281900: - Fixed CatchIt velocity (now approach rate is more fair (according diff)) - Scroll velocity based in SliderSpeed in CatchIt - osu!Mania beatmaps are more playable...
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